Reality Is Broken
Archival Summary & Scope
Game designer Jane McGonigal challenges the perception of games as mere escapism. With a massive global gaming population, she argues that games possess the power to solve real-world problems, from social issues like depression and obesity to global challenges such as poverty and climate change. McGonigal showcases cutting-edge games already transforming business, education, and non-profit sectors. Written for gamers and non-gamers alike, this book asserts that understanding and designing games are crucial for shaping a better future.Categorization Notes
This literature has been indexed in the Read For Truth database under the primary pillar of Technology. It is cataloged here based on its relevance to established secondary research, thematic focus, and educational utility within this specific taxonomy.